Town Zoning V2


Been working on my game where you grow a small civilization using some city-builder mechanics.  I don't want the sprawl of each settlement to be huge so I decided that "zones" should be little strips of buildings that you network together rather than grid areas.

It's tricky because for each potential "slot" there are 6 or 7 constraints (e.g. it can't overlap another building or another zone slot, can't be on too rocky of ground, must be reachable by navigation).  But it's starting to get pretty fun optimizing for space in each town's unique land setting.

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